The sport of Rugby
is often referred to as the "father" of American football. Rugby started
at least 70 years before American football and evolved with
many of the same principles, strategies and tactics. However, there are
several obvious differences.
GENERAL
DESCRIPTION OF THE GAME
Rugby is played at
a fast pace, with few stoppages and frequent possession changes. A
rugby "side" (team) consists of a minimum of fifteen players, plus from
one to seven substitutes. All fifteen
players on the field regardless of position, must be able to run, pass,
kick and catch the ball. Likewise, all players must be able to
tackle and defend, making each position both offensive and defensive in
nature.
There is no
blocking of opponents as in American football, and there are only seven
substitutions per game allowed for each side. A High School rugby match
consists of two 35-minute halves (two 40 minute halves at the adult
level.)
Rugby is considered to be a
gender equity sport as approximately 25% - 35% of all players in the United
States are female.
The Laws of Rugby
Most athletes new to rugby
quickly learn the basics of the game, such as NO forward
passing and how the game is restarted when the ball goes into touch (out
of bounds). However, there is no substitute for a comprehensive
knowledge and understanding of the Laws of Rugby. A player who
understands the Laws will undoubtedly be a better player. All
players are
therefore encouraged to make the effort to study the Laws.
The Laws of Rugby may be found on the website
of the International Rugby Board (IRB),
the world governing body of rugby, at:
International
Rugby Board - Laws Of The Game
The Laws may be downloaded as an Adobe
Acrobat "pdf" file. The free Adobe Acrobat Reader is required
to download and read and/or print the file.

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FIELD OF PLAY
Rugby is played on
a field, called a pitch, that is longer and wider than an American football field,
more like a soccer field. A typical rugby pitch is 100 meters (110 yards) long
and 70 meters (75 yards) wide whereas an
American football field is
100 yards long and only 53 yards (49 metres) wide. Additionally, there are end
zones (10 to 22 meters deep), called the in-goal area, behind the goalposts. The goalposts are
'H'-shaped cross bars located on the goal line and are roughly the same
size as American football goalposts. See illustration: The
Rugby Pitch
THE BALL
The rugby ball is
made of leather or other similar synthetic material that is easy to grip. Rugby balls are made in varying sizes (3, 4 or
5) for both youth and adult players. Like American footballs, rugby balls are
oval in shape, however they do not have laces and are rounder and less pointed than footballs to
minimize the erratic bounces seen in American football.
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PLAYERS &
POSITIONS
A rugby side (team) has
15 players on the field of play. Both American football and soccer have
11 players on each team. In rugby, the players on each side are numbered the exact same
way. The number each player wears signifies that player's position.
See
Player Positions. Many clubs, including
NOVA U-19, have team
sets of numbered rugby jerseys.
Players numbered
1 - 8 are known as "forwards" and are typically the larger, stronger
players of the side whose main job is to win possession of the ball.
These players are similar in size and abilities to American football
linebackers and lineman.
Players numbered
9-15 are referred to as "backs" and tend to be the smaller, faster and
more agile players. Their main role is to exploit possession of the ball
that is won by the forwards, similar to the roles of American football's
running backs, wide receivers and quarterbacks.
STARTING THE GAME
Just as in
American football, rugby is started with a kickoff to the opposing team from
mid-field. Provided that the ball travels beyond the 10 meter line
(calculated from the halfway line), any
player of either side may gain possession of the ball after the kickoff
occurs.
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MOVING THE BALL
There is
absolutely no blocking in rugby. Players
on the same team as the ball carrier are not permitted to set
"picks" as in basketball, or to obstruct access to the ball carrier in
anyway. Only the ball carrier may be tackled.
Rugby does not
have downs. Tackling a player
with the ball does not stop play. Play is instead continuous, much like soccer with possession
going back and forth between the teams. Attacking and defending strategies
are devised and implemented as the game flows along.
The person with
the ball leads the attack. In rugby there are several ways to move the
ball. Any player may carry, pass or kick the ball. Play is not stopped
but continues when the ball hits the ground or when a player is
tackled. The ball carrier must release the ball when tackled and roll
out of the way so that other players of either team (who must be on their feet) can play the ball.
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Running:
When running with the ball, players may continue to run until they are
tackled, step into touch (out of bounds) or run beyond the goal line (see
scoring a
try). Players run the ball to advance toward the opponent's goal line.
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Passing:
The ball may be passed to any other player. However, it may only be
passed laterally or backward, never forward! As in basketball and
lacrosse, rugby players pass the ball to an open teammate to keep it in
play and further advance it.
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Kicking:
Any player may kick the ball forward at any
time. Once the ball is kicked, players of either team, regardless of
whether or not the ball hits the ground, may gain possession. Players
who jump to catch a ball in the air may not be contacted by a defender
until they return to the ground. Players typically kick the ball in an effort to advance the attack or to
obtain relief from poor field position.
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Stoppages
Stoppages occur when the ball goes into touch
(out of bounds) or when infringements of the laws occur. Typical
infringements stopping play include the knock-on or forward pass and
violation of the offside rule. (See below:
Restarting Play )
Advantage
Rugby has a unique law: the Advantage Law.
The purpose of the Advantage Law is to encourage continuous play, thus
reducing the number of stoppages due to some infringement.
When despite an infringement by one
team the opposing team may gain an advantage, the referee
does not whistle immediately for the infringement. Rather, the
referee waits to see whether the team "playing advantage" can in fact
gain some real tactical or territorial advantage. If they can,
play continues. If no advantage is gained, then the referee blows
the whistle and brings the teams back to where the original
infringement took place. The referee then applies the law
appropriate to that infringement.
SCORING
There are four
ways for a team to score points:
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Conversion: Following a try,
TWO points are
awarded for a successful kick over the cross bar between the goal posts. The conversion
attempt is taken on a line, at least 10 meters straight out from the
point where the ball was touched down. This is like an extra point in
American football, except the point where the kick is taken will vary depending on
where the ball was touched down when the try was scored.
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Penalty
Kick: Following a major law violation, the
kicking team has the option to "kick for points." THREE
points are awarded for a successful penalty kick over the cross bar
between the goal posts. The kick must be from
the point of the foul or anywhere on a line straight behind that point. The ball
is alive and can be played if the kick fails.
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Drop
Goal: THREE points are awarded for a
successful drop kick over the cross bar between the goal posts. A drop kick may be taken from anywhere on the
field at any time during play, by any player. A drop goal is similar to
a field goal in football, however, in rugby the kick is made during the
course of normal play. The ball is alive and can be played if the kick fails.
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RESTARTING PLAY
There are two
methods of restarting play following a stoppage caused either by the
ball going into touch (out of bounds) or because of an infraction of the laws.
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Line-Out:
If the ball goes
"into touch" (out of bounds), play is restarted with a Line-Out.
Certain players from both
teams form two lines perpendicular to the touchline and 1-meter (3 feet)
apart from one another. A player of the team not responsible for the
ball going out of bounds calls a play and throws the ball in the air in
a straight line between the two lines. Players of each team may be
supported in the air by their teammates as they jump to gain possession
of the ball.
click to enlarge
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Scrum:
Rugby's unique formation, the scrum, is the forerunner of the American football line
of scrimmage, and is the method used to restart the game after the referee
has whistled a minor law violation. A bound group of players from each
team form a "tunnel" with the opposition. The non-offending team puts
the ball into the tunnel by rolling it into the middle and each team
pushes forward until one player is able to hook the ball with the feet
and push it to the back row players of his/ her team. The scrum half
then retrieves the ball and puts it into play.
OFFSIDE LAW
Probably one of
the more challenging aspects of rugby for the first time observer is
the offside law. Like soccer, the offside line is continually moving up
and down the pitch in rugby and varies according to the aspect of play.
In general play, the ball creates the offside line and players are not
permitted to participate in play if they are on the opposing team's side
of the ball. Simply being offside is not a penalty, but attempting to
participate in the game from an offside position will result in a penalty.
In line-outs, for
players not in the lineout, the offside lines are 10 meters back on either
side from a line drawn across the field from where the ball is thrown
in.
At a scrum, the offside lines are drawn across the field through the
feet of the last person in each team's scrum.
Line-outs and scrums are
often referred to as "set pieces", and these are the two situations in
rugby where the offside line is relatively static.
Offside lines at rucks and mauls (see below) are, by contrast, quite dynamic and can
change from moment to moment depending on the situation.
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TACKLES, RUCKS, AND
MAULS
Players in
possession of and carrying the ball may be stopped by being tackled by
the opposing team. Players are tackled around the waist and legs and, in
general, may not be tackled higher. Once a player is tackled, however,
play does not stop. The player must release the ball and roll away from
it to allow other players on their feet to play the ball.
A player who is
tackled to the ground must try to make the ball available immediately so
that play can continue. Supporting players from both teams (one from
each team) converge over the ball on the ground, binding with each other
and attempt to push the opposing players backwards in a manner similar
to a scrum. This situation is known as a ruck. The ball may not be
picked up by any player until the ball emerges out of the ruck. The
ruck ends and play continues.
A team that can
retain possession after the tackle and the ensuing ruck has a huge
advantage because a ruck forms offside lines. These offside lines are
the same as for the scrum (i.e. the feet of the last player on either
side of the ruck) and everyone else must get back onside in order to
rejoin play. This opens up space into which the attacking team can move
the ball forward.
A maul is formed
with a similar gathering of players, except the player in possession of
the ball is not brought to the ground (not tackled) but is held up by an
opponent and one of his/her own players converging on him/her. This creates
offside lines through the feet of the last players on each side of the
maul. Players
from each team (that is, not in the maul) must retreat behind these offside lines if they are to
take part in any subsequent play. The maul ends when the ball emerges,
or when the maul can no longer be driven forward by the team in
possession of the ball. When a maul comes to a stop, the ball must be
produced and recycled immediately, or else a scrum is awarded to the
defending team.
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RUGBY GLOSSARY
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Penalties:
Penalties occur regularly in rugby. Unlike other sports, there
typically are no yardage penalties and only occasionally do teams have
to play short handed. Instead, the non-offending team is usually
awarded a choice to kick the ball to gain field advantage. Some of the
more important penalties are listed below:
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Penalty
Kick: Awarded after a serious infringement of the law. Offenders
are required to retreat 10 yards while the opposing team is given
the opportunity to restart play unopposed. Teams will often kick the
ball up field and out of bounds to gain field advantage. When they
do this, play is restarted as a lineout where the ball goes out of
bounds. If in range, they may attempt a kick at the goal posts,
worth three points. Finally, they may simply tap the ball with their
foot and run with it.
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Free Kick:
This is awarded after a less serious infringement of the law. The
free kick is similar to the penalty kick except a player cannot
attempt a kick at goal to try to score three points. A player must
restart with a tap kick or attempt to kick the ball out of bounds. If the kick is made from in front of the 22 meters (25 yards) line
and goes directly out of bounds, the lineout occurs back where the
kick was first kicked. If the ball bounces out of bounds, or if the
kick was taken from behind the 22 meter (25 yards) line the
resulting lineout is where the ball crossed the touch line.
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Sin Bin:
On occasion, the referee will send a player to the Sin Bin (behind
one of the in-goal areas) for a specified period of time, for
serious and/or repeated infringements. The team is required to play
short-handed until the referee permits the player to return. This
penalty is fairly rare, but used by the referees to maintain control
of the game.
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Put in: Rolling
the ball down the center of the scrum tunnel by the Scrum Half.
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Sevens: An
abbreviated game of rugby that follows the same laws except a 7's team
consists of only seven players and each half is seven minutes long. Much like a game of three-on-three full court basketball, it's a
wide-open contest. Because of its wide-open style of play, the Seven's
version of rugby is a very entertaining game to watch.
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22-Meter line:
Is a line 22 meters (25 yards) from the try line. If a kick is made
from behind the "22", the opposing team gets a lineout where the ball
went out of bounds. If the kick was made in front of the "22", the
resulting lineout is from the point of the kick if the ball goes
directly out of bounds.
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